Star Wars Zero Company shifts the focus away from quick lightsaber swings. Instead, it leans into slower fights where you must think first. The hands-on report from PlayStation goes into what combat feels like.
It also talks about squad control, moving around, and how progression works. At launch, the game will ask you to pause and read the scene. You plan your actions, then commit to them. In this version of the Clone Wars, your choices matter turn to turn.
Bit Reactor is leading the build with Respawn Entertainment and Lucasfilm Games. The team is aiming for a single-player campaign. There is an original story with a new set of characters.
A New Story in the Clone Wars
Star Wars: Zero Company is set about 20 BBY, close to the last stretch of the Clone Wars. You play as Hawks. He used to serve the Republic, and now he leads a squad of hired fighters. This group is called Zero Company. The members come from different paths, and they are pulled together for one risky job. That job turns into something bigger fast. You run into the Infinite Coil, a Separatist-backed group. They are tied to a threat that could go very wrong. Because of this time and place, the game can show parts of the Star Wars era through characters you may not know from films or TV.
Tactical Combat Takes the Lead
The main draw in Zero Company is the turn-based fights. You guide your squad across detailed maps. Where you stand matters. What you use matters too. How you manage your limited stuff can decide if a fight ends in a win or a loss. Moves cost Action Points, or AP. You spend them to move, to attack, and to use special skills. Each character class brings its own options.

This makes it easier to plan around what each squadmate does best. For instance, a sharpshooter can land very precise shots. Other characters can support the team, like boosting allies. Some can set up overwatch, so they fire when foes step into a chosen spot. The maps can also break and change. Walls and cover can be damaged.
Launch Date and Where to Play
Star Wars Zero Company launches on August 27, 2026. You can play it on PC, PlayStation 5, and Xbox Series X and S. The PS5 edition also includes extra features made for the PS5 Pro. Electronic Arts is handling the publishing. Bit Reactor is developing the game. It is working with Respawn Entertainment and Lucasfilm Games. Since release is close, the hands-on preview helps show what the team is aiming for. The goal is to mix the Star Wars world with a tactical strategy style.
Final Thoughts
Star Wars Zero Company reworks the franchise in a new way. Instead of fast action, it leans on turn-based tactics. You also get battlefields that you can break up, a squad with different members, and steady character growth. There is exploration, plus base management. For strategy fans, that setup may feel inviting. The original story in the Clone Wars era gives the team room to add new people and new problems. It does not have to depend only on well-known heroes. On August 27, players will learn if this big tactical plan works as hoped, and whether it brings a strong new Star Wars game.
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