Season 29 of Apex Legends is set to kick off later today with the Overclocked season bringing a brand new Legend character to the game. Equipped with abilities that provide movement boosts to both her teammates and enemies, she looks set to be a force to be reckoned with in the arena.
Throw in a major change to the reviving system as well as a bunch of other quality of life changes, and now appears to be a mroe exciting time than ever to jump into Apex Legends.
For those looking to jump into Season 29 as soon as it starts, here's the exact release time depending on which platform you play on.
Apex Legends Overclocked UK release timeThe Overclocked season for Apex Legends is set to begin at 6pm BST on May 5, 2026.
This is in line with all other seasonal updates for Apex Legends, and there's no reason why EA would change things up now.
The good news is that, even if you have slow internet, you should be able to jump into the new season at the same time as everyone else if you preload the update. EA pushed the update files to Apex Legends late last night, so if you load up your console or PC, the Overclocked update should be available to download right now.
For more information about exactly what's new with Apex Legends Season 29, see the patch notes below:
Apex Legends Overclocked patch notesDeathbox Respawns
Respawn dead teammates directly from their Deathbox.
High Risk: Respawning at a Deathbox is loud, visible to nearby enemies, and takes 7 seconds. Be sure to clear the area before attempting it.
Respawn with Your Gear: When respawned from your Deathbox, any weapons and gear that still remain unlooted are added to your inventory automatically.
Lockout Timer: Each additional death increases the time before teammates can use Deathbox Respawn again. Stay alive to reset the timer.
Respawn Beacon Dropship
Animation timing adjusted
Dropship arrival shortened so respawned players re-enter the game faster.
Dropship hover time after respawn increased.
Chain Healing
While healing, another healing item may now be queued to automatically begin once the current healing action finishes.
There are 3 settings options ('Single' is the new default option) that can be changed via the Gameplay settings menu:
Off: Disables the feature and leaves the current healing system unaffected.
Single: While healing, allows the queuing of another healing item. You must queue each additional heal manually by pressing the heal button again, or selecting a new item from the healing wheel.
Auto: While healing, allows the queuing of another healing item. Auto will continuously queue that same healing item, without any further input, until the effective health pool is full, or you run out of that healing item.
Health Bar Updates
We have overhauled the Health Bar system to increase reliability and improve Line of Sight checks when obscuring effects are present. Effects such as smoke and foliage will now more consistently block the LoS check used for Health Bars. This means Health Bars will appear less often in situations where an enemy is obscured to you.
LEGENDS
NEW LEGEND - AXLE
Class
Skirmisher
Passive
DRIFT: Increased control while sliding.
Axle accelerates and moves faster than others while sliding.
She also has increased lateral control.
Tactical
NITRO GATE: Deploy a speed gate that sends users into a boosted slide.
Stepping into a Nitro Gate forces users into a speedy slide, where they have greatly increased velocity and lateral control.
This effect lasts for up to five seconds as long as speed isn't naturally slowed.
Manually stopping the slide will end the effect (although it can be maintained through quick b-hops).
The gate is team agnostic, meaning it has the same effect on friendlies and enemies, though Axle will be the only one with increased slide control.
Ultimate
KICKSTART: Deploy an enemy-seeking drone that displaces targets on impact.
Axle fires a drone straight out in front of her, where it traverses close to the ground in a straight line as it scans for enemies in a wide FoV.
Once an enemy is spotted, the drone seeks towards the target, closing the gap to get within detonation range.
If the target cannot outrun or destroy the drone before detonation, it will knockback all targets in range up into the air.
Victims are revealed while airborne, take explosive damage, and are briefly stunned.
Upgrades
Level 2
Super Slider: Gain a second Tactical charge.
Automata: Gain a second Ultimate charge.
Level 3
Jump Gate: Upgrades the Nitro Gate to give a double-jump.
Similar to how Octane's Triple Jump upgrade works, this upgrades the Nitro Gate itself.
Players can use up to one double-jump while the Nitro Gate effect is active.
Sliding Shooter: Bullets shot while sliding come straight from inventory instead of magazine.
Functionally, this allows for longer continuous firing while sliding before having to reload.
Bullets shot straight from inventory are capped at half the weapon's max magazine size (i.e. if a purple mag capacity is 30 bullets, 15 bullets will get pulled from inventory before instantly transitioning to the active clip).
VANTAGE
Passive
Tracking a team with Spotters Lens will generate 70% of an ultimate bullet
10 second cooldown per team
Tactical
Vantage is immune to hard landings exiting the tac
Increased velocity from 20 Meters Per Second to 21 Meters Per Second
Increased double jump range from 4m to 7m
Reduced deceleration at final destination by ~25%
Cooldown reduced from 20s to 17s
Ultimate
Toggle fire to equip your Canted Sight: A 2x optic mounted on the side of the rifle
While canted rechamber time is decreased from 1.2s to 1.1s
While canted ADS time reduced from 0.5s to 0.4s
Bullet scaling is drastically reduced in Canted sights (so be accurate!)
Increase aiming responsiveness with Normal sight
Reduced ADS time from 0.6s to 0.5s
Increased weapon handling in both modes
Reduced Holster and Lower time from 0.5s to 0.4s
Reduced Deploy and Raise time from 1.5s to 1.3s
Default Normal scope magnification increased from 3x to 4x
Upgrades
Tactical Cooldown replaced with Herd Tracker: Pinging an enemy will track the entire team
CONDUIT
Abilities
Passive:
New Effect: If Savior's Speed is active when sprinting toward a Skirmisher, gain an additional 5% movement speed.
Tactical:
Split Charge has been incorporated into her base kit, granting two charges
Decreased Regen Duration from 9s to 6s
Decreased Regen from 20/s to 15/s
Adjusted Cooldown to 27s
Standard Radiant Transfer was 32s
Split Charge was 21s
Removed cooldown start delay
The cooldown will now always begin after casting, even if still searching for a target
Upgrades
Level 3
Both Radiant Transfer and Split Charge have been removed
New Upgrade: Instant Barrier
Gain a portion of Radiant Transfer's Temp Shields instantly, but Regen Duration is reduced by 2s.
New Upgrade: Enduring Barrier
Radiant Transfer's Temp Shield Regeneration persists through taking damage.
ALTER
Abilities
Tactical:
Increased Cooldown from 20s to 25s
Ultimate:
Decreased Range from 300m to 250m
Increased Recall Time from 2s to 3s
Increased Ally Recall Time from 3s to 4s
Decreased Chase Portal Open Time from 6s to 4s
Upgrades
Level 3
Void Breacher
Reduced movement speed from 30% to 15%
ASH
Passive
Cooldown from 12s to 10s
Velocity from 425 to 450
New Mythic Universal Melee: Twin Razors
Traditional martial arts weaponry meets deadly laser weapon technology in style with the new Twin Razors Mythic Universal Melee cosmetic.
These dual melee weapons feature lethal rotating laser blades, dealing dangerous melee blows for any Legend bold enough to wield them. Twin Razors are available as a possible drop in Overclocked Seasonal Packs, available all season long.
LOOT & ATTACHMENTS
Care Package Rotation
C.A.R. returns to the floor (details below)
LSTAR enters the Care Package (details below)
Gold Weapon Rotation
Devotion LMG, Hemlok Breach AR, Alternator SMG, Charge Rifle, Wingman
Light Ammo
Decreasing light ammo stack size to 60 (was 72).
WEAPONS
Hemlok Breach Ar
Increased Breach Charge cooldown from 15 seconds to 25 seconds
Breach Charge now disperses gas and smoke
Decreased damage from 23 to 22 (Previous Hotfix)
Decreased magazine size across all tiers by 2 (Previous Hotfix)
All Trophy Systems should now properly intercept Hemlok's Breach Charge (Previous Hotfix)
Increased horizontal and vertical recoil (Previous Hotfix)
Increased hipfire spread (Previous Hotfix)
L-Star Emg [Care Package]
Damage increased from 19 to 20
Added Hop-Up: Redline
Increased damage and projectile size when close to overheating
P2020
Increased base damage from 23 to 24 (Previous Hotfix)
C.A.R. [Floor Loot]
Removed Hop-Up: Galvanic Gavel
Magazine size adjustments:
Blue magazine increased from 25 to 26
Purple and gold magazines increased from 28 to 30
LOCKED HOP-UPS
Double Tap Trigger
Increased points to unlock from 375 to 500 on the Alternator
Turbocharger
Decreased points to unlock from 500 to 425 on the Devotion
MAPS
Storm Point:
Tridents removed
Olympus:
Tridents removed
Broken Moon:
Ziprails removed from most rotations, but remain at majority of POIs
Added two Redeploy Balloons to west side
Two new rotation options added, north of Stasis Array and west of Terraformer
Pubs & Ranked
Broken Moon
Kings Canyon
Olympus
Mixtape
5/5/26 - 6/23/26
TDM: Fragment East, Skull Town, Zeus Station, Estates
Control: Labs, Barometer, Lava Siphon, Caustic
Gun Run: Wattson Pylon, Estates, Monument, Skull Town
WILDCARD
Wildcard
Olympus Wildcard (5/5/26 - 5/19/26)
Kings Canyon Wildcard (5/19/26 - 6/2/26)
BUG FIXES
Fixed rare "SignifierName: 'Player' - is not expected entity type "player" for remote function" client error.
Improved interaction between Hardlight and other objects when rebuilding, preventing it from unintentionally destroying some Legend abilities.
Fixed some Low/No Ammo notifications incorrectly displaying.
Fixed Arc Star and Frag Grenade sound effects when exploded on Hardlight.
Fixed an issue with the Volt's "Death Enhancer" skin having visible elements when the player is cloaked.
Fixed an issue where the akimbo Mozambique's could sometimes merge and fire as a single weapon.
Fixed an issue where weapons in control could sometimes drop a level.
Fixed a crash when trying to sort random favorite skins.
LEGENDS
Newcastle
Fixed the ultimate slam not destroying Catalyst's reinforcements on an empty door frame.
Added new VO for Ready to Rumble and Defensive Line upgrade
Revenant
Fixed sometimes being able to cancel your tactical early and ready your guns sooner than intended.
Lifeline
Fixed self revive in Wildcard sometimes not using the right animation and having inaccurate UI timings.
Vantage
Fixed an issue where there was a slight delay before having intended ADS accuracy despite being fully zoomed into scope**
Fixed bug where Vantage could equip weapons in fight night.
Fixed how Spotter's Lens gave decoys a low priority so the real Mirage is less obvious to find.
Loba:
Fixed an issue where black market could steal banners crafted by an enemy squad.
Octane:
Added new VO for Stim Surge.
Mad Maggie:
Fixed Wrecking Ball sometimes failing to destroy doors when hitting them at the upper edges.
Fuse:
Fixed Motherload not properly penetrating some Legend abilities.
Gibraltar:
Fixed an issue where overlapping Thunder Domes would allow a player to pass into a dome unharmed.
QUALITY OF LIFE
Firing Range:
New Firing Range Settings:
Infinite Healing Toggle
Self-Revive Toggle
Rebuild Hardlight Button
Fixed thermite interactions.
The missing Nessies have returned from their vacation.
Improved CPU performance on physics calculations, eliminating a source of stutters, especially prominent in CPUs with high single-threaded performance, like Ryzen X3D chips.
Added logic to prevent Valkyrie, or other legends, from getting inside an enemy respawn dropship.
Added Legend voice lines for when Hardlight is Reinforced.
Added Legend voicelines when cracking multiple enemy shields in rapid succession.
AUDIO
Added the ability to tweak individual voice chat volumes for each player in the squad menu.
Improved voice chat clarity.
Fixed an issue where HAVOC Rifle audio could sometimes cut out for the player firing it.
ENGINE
Graphics
Improved occlusion data structures that were used by Olympus in the last midseason update are now used for all maps, slightly improving CPU performance.
Fixed an issue that could lead to an occasional framerate dip when running at very high FPS on PC (e.g. 240+).
Cleaner Ambient Occlusion, which includes new specular occlusion. This will also be faster than the previous Ambient Occlusion in most cases, except at High or Ultra settings at high resolutions (4K on PC).
Improved accuracy of cubemap reflection intensity, especially in shadowed outdoor areas.
Improved accuracy of sky ambient lighting.
Improved baked lighting accuracy for many props in maps.
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